mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
This commit is contained in:
@@ -17,26 +17,18 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
|
||||
return cached->second;
|
||||
}
|
||||
|
||||
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
|
||||
auto file = Game::assetManager->GetFile((lxfmlPath).c_str());
|
||||
|
||||
if (!buffer.m_Success) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
std::istream file(&buffer);
|
||||
if (!file.good()) {
|
||||
if (!file) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
std::stringstream data;
|
||||
data << file.rdbuf();
|
||||
if (data.str().empty()) {
|
||||
buffer.close();
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
buffer.close();
|
||||
|
||||
auto* doc = new tinyxml2::XMLDocument();
|
||||
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
delete doc;
|
||||
|
Reference in New Issue
Block a user