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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 10:14:06 +00:00
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
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@@ -17,26 +17,18 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
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return cached->second;
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}
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
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auto file = Game::assetManager->GetFile((lxfmlPath).c_str());
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if (!buffer.m_Success) {
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return emptyCache;
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}
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std::istream file(&buffer);
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if (!file.good()) {
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if (!file) {
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return emptyCache;
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}
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std::stringstream data;
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data << file.rdbuf();
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if (data.str().empty()) {
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buffer.close();
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return emptyCache;
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}
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buffer.close();
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auto* doc = new tinyxml2::XMLDocument();
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if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
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delete doc;
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@@ -621,15 +621,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (args[0].find("/") != std::string::npos) return;
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if (args[0].find("\\") != std::string::npos) return;
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auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
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auto infile = Game::assetManager->GetFile(("macros/" + args[0] + ".scm").c_str());
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if (!buf.m_Success) {
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if (!infile) {
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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return;
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}
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std::istream infile(&buf);
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if (infile.good()) {
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std::string line;
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while (std::getline(infile, line)) {
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@@ -639,8 +637,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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}
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buf.close();
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return;
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}
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