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chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
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@@ -28,19 +28,17 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
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this->m_BinaryOutPath = binaryOutPath;
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}
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bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
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bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
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if (m_ConversionStarted) return false;
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std::istream cdClientBuffer(&buffer);
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this->m_ConversionStarted = true;
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try {
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CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
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CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
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int32_t numberOfTables = ReadInt32(cdClientBuffer);
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ReadTables(numberOfTables, cdClientBuffer);
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int32_t numberOfTables = ReadInt32(buffer);
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ReadTables(numberOfTables, buffer);
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CDClientDatabase::ExecuteQuery("COMMIT;");
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} catch (CppSQLite3Exception& e) {
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