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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
fix racing leaderboard
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parent
0ce02cac87
commit
e56d4dfbca
@ -32,7 +32,8 @@ public:
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// Get the donation total for the given activity id.
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virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
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virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
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@ -114,7 +114,8 @@ public:
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void RemoveBehavior(const int32_t characterId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
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std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
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void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
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@ -23,9 +23,9 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
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entry.charId = rows->getUInt("character_id");
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entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
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entry.primaryScore = rows->getUInt("primaryScore");
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entry.secondaryScore = rows->getUInt("secondaryScore");
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entry.tertiaryScore = rows->getUInt("tertiaryScore");
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entry.primaryScore = rows->getFloat("primaryScore");
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entry.secondaryScore = rows->getFloat("secondaryScore");
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entry.tertiaryScore = rows->getFloat("tertiaryScore");
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entry.numWins = rows->getUInt("numWins");
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entry.numTimesPlayed = rows->getUInt("timesPlayed");
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entry.name = rows->getString("char_name");
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@ -35,11 +35,16 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
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return entries;
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetDefaultLeaderboard(const uint32_t activityId) {
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
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auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
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"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
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@ -49,22 +54,34 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t
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}
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std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore DESC, tertiaryScore ASC, last_played ASC;", activityId);
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auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
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return ProcessQuery(leaderboard);
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}
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void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
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return std::nullopt;
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std::optional<ILeaderboard::Score> toReturn = std::nullopt;
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auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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if (res->next()) {
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toReturn = ILeaderboard::Score{
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.primaryScore = res->getFloat("primaryScore"),
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.secondaryScore = res->getFloat("secondaryScore"),
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.tertiaryScore = res->getFloat("tertiaryScore")
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};
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}
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return toReturn;
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}
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void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
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ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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}
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@ -91,7 +91,8 @@ class TestSQLDatabase : public GameDatabase {
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
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std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override {return {};};
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std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
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void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
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@ -198,7 +198,10 @@ std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::E
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auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
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std::vector<ILeaderboard::Entry> friendsLeaderboard;
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for (const auto& entry : leaderboard) {
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if (std::ranges::find_if(friendOfPlayer, [&entry](const FriendData& data) { return entry.charId == data.friendID; }) != friendOfPlayer.end()) {
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const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
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return entry.charId == data.friendID || entry.charId == relatedPlayer;
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});
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if (res != friendOfPlayer.cend()) {
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friendsLeaderboard.push_back(entry);
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}
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}
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@ -234,11 +237,12 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
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case Type::Survival:
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leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
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break;
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case Type::ShootingGallery:
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[[fallthrough]];
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case Type::Racing:
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[[fallthrough]];
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case Type::MonumentRace:
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leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
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break;
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case Type::ShootingGallery:
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[[fallthrough]];
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case Type::FootRace:
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[[fallthrough]];
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@ -247,7 +251,7 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
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case Type::None:
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[[fallthrough]];
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default:
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leaderboardRes = Database::Get()->GetDefaultLeaderboard(gameID);
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leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
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break;
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}
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