fix racing leaderboard

This commit is contained in:
David Markowitz 2024-12-04 00:25:09 -08:00
parent 0ce02cac87
commit e56d4dfbca
5 changed files with 43 additions and 19 deletions

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@ -32,7 +32,8 @@ public:
// Get the donation total for the given activity id.
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;

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@ -114,7 +114,8 @@ public:
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;

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@ -23,9 +23,9 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
entry.charId = rows->getUInt("character_id");
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
entry.primaryScore = rows->getUInt("primaryScore");
entry.secondaryScore = rows->getUInt("secondaryScore");
entry.tertiaryScore = rows->getUInt("tertiaryScore");
entry.primaryScore = rows->getFloat("primaryScore");
entry.secondaryScore = rows->getFloat("secondaryScore");
entry.tertiaryScore = rows->getFloat("tertiaryScore");
entry.numWins = rows->getUInt("numWins");
entry.numTimesPlayed = rows->getUInt("timesPlayed");
entry.name = rows->getString("char_name");
@ -35,11 +35,16 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
return entries;
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDefaultLeaderboard(const uint32_t activityId) {
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
@ -49,22 +54,34 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore DESC, tertiaryScore ASC, last_played ASC;", activityId);
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
return std::nullopt;
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (res->next()) {
toReturn = ILeaderboard::Score{
.primaryScore = res->getFloat("primaryScore"),
.secondaryScore = res->getFloat("secondaryScore"),
.tertiaryScore = res->getFloat("tertiaryScore")
};
}
return toReturn;
}
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

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@ -91,7 +91,8 @@ class TestSQLDatabase : public GameDatabase {
void RemoveBehavior(const int32_t behaviorId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override {return {};};
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};

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@ -198,7 +198,10 @@ std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::E
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
std::vector<ILeaderboard::Entry> friendsLeaderboard;
for (const auto& entry : leaderboard) {
if (std::ranges::find_if(friendOfPlayer, [&entry](const FriendData& data) { return entry.charId == data.friendID; }) != friendOfPlayer.end()) {
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
return entry.charId == data.friendID || entry.charId == relatedPlayer;
});
if (res != friendOfPlayer.cend()) {
friendsLeaderboard.push_back(entry);
}
}
@ -234,11 +237,12 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
case Type::Survival:
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
break;
case Type::ShootingGallery:
[[fallthrough]];
case Type::Racing:
[[fallthrough]];
case Type::MonumentRace:
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
break;
case Type::ShootingGallery:
[[fallthrough]];
case Type::FootRace:
[[fallthrough]];
@ -247,7 +251,7 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
case Type::None:
[[fallthrough]];
default:
leaderboardRes = Database::Get()->GetDefaultLeaderboard(gameID);
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
break;
}