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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -2,12 +2,13 @@
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
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DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(eReplicaComponentType::DESTROYABLE));
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destroyable->SetImagination(6);
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MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
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mission->CompleteMission(664);
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}
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