breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -1,5 +1,6 @@
#include "AgStromlingProperty.h"
#include "MovementAIComponent.h"
#include "eReplicaComponentType.h"
void AgStromlingProperty::OnStartup(Entity* self) {
auto movementInfo = MovementAIInfo{
@@ -12,5 +13,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
};
auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
}