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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -4,12 +4,13 @@
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "eReplicaComponentType.h"
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void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
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bool maxImagGreaterThanZero = false;
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if (killer) {
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DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(eReplicaComponentType::DESTROYABLE));
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if (dest) {
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maxImagGreaterThanZero = dest->GetMaxImagination() > 0;
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}
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