breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -9,6 +9,7 @@
#include "CppScripts.h"
#include "Component.h"
#include <string>
#include "eReplicaComponentType.h"
class Entity;
@@ -18,7 +19,7 @@ class Entity;
*/
class ScriptComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPT;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
~ScriptComponent() override;