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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -5,6 +5,7 @@
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NtFactionSpyServer::OnStartup(Entity* self) {
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SetVariables(self);
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@@ -13,7 +14,7 @@ void NtFactionSpyServer::OnStartup(Entity* self) {
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auto* proximityMonitor = self->GetComponent<ProximityMonitorComponent>();
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if (proximityMonitor == nullptr) {
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proximityMonitor = new ProximityMonitorComponent(self, -1, -1);
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self->AddComponent(COMPONENT_TYPE_PROXIMITY_MONITOR, proximityMonitor);
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self->AddComponent(eReplicaComponentType::PROXIMITY_MONITOR, proximityMonitor);
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}
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proximityMonitor->SetProximityRadius(self->GetVar<float_t>(m_SpyProximityVariable), m_ProximityName);
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