breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -5,6 +5,7 @@
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void NtFactionSpyServer::OnStartup(Entity* self) {
SetVariables(self);
@@ -13,7 +14,7 @@ void NtFactionSpyServer::OnStartup(Entity* self) {
auto* proximityMonitor = self->GetComponent<ProximityMonitorComponent>();
if (proximityMonitor == nullptr) {
proximityMonitor = new ProximityMonitorComponent(self, -1, -1);
self->AddComponent(COMPONENT_TYPE_PROXIMITY_MONITOR, proximityMonitor);
self->AddComponent(eReplicaComponentType::PROXIMITY_MONITOR, proximityMonitor);
}
proximityMonitor->SetProximityRadius(self->GetVar<float_t>(m_SpyProximityVariable), m_ProximityName);