mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
//----------------------------------------------
|
||||
//--Initiate egg hatching on call
|
||||
@@ -14,7 +15,7 @@ void EnemySpiderSpawner::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2856, u"maelstrom", "test", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
|
||||
// Make indestructible
|
||||
auto dest = static_cast<DestroyableComponent*>(self->GetComponent(COMPONENT_TYPE_DESTROYABLE));
|
||||
auto dest = static_cast<DestroyableComponent*>(self->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
dest->SetFaction(-1);
|
||||
}
|
||||
|
@@ -7,6 +7,7 @@
|
||||
#include "RenderComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void ZoneAgProperty::SetGameVariables(Entity* self) {
|
||||
self->SetVar<std::string>(GuardGroup, "Guard");
|
||||
@@ -256,7 +257,7 @@ void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
|
||||
DeactivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
|
||||
DestroySpawner(self->GetVar<std::string>(SpiderScreamSpawner));
|
||||
|
||||
for (auto* player : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER)) {
|
||||
for (auto* player : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER)) {
|
||||
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
|
||||
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
|
||||
}
|
||||
|
Reference in New Issue
Block a user