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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -1,11 +1,12 @@
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#include "FvCandle.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eReplicaComponentType.h"
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std::vector<int32_t> FvCandle::m_Missions = { 850, 1431, 1529, 1566, 1603 };
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void FvCandle::OnStartup(Entity* self) {
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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@@ -22,7 +23,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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if (self->GetBoolean(u"AmHit"))
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return;
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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@@ -46,7 +47,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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void FvCandle::OnTimerDone(Entity* self, std::string timerName) {
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self->SetBoolean(u"AmHit", false);
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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