breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -1,11 +1,12 @@
#include "FvCandle.h"
#include "MissionComponent.h"
#include "RenderComponent.h"
#include "eReplicaComponentType.h"
std::vector<int32_t> FvCandle::m_Missions = { 850, 1431, 1529, 1566, 1603 };
void FvCandle::OnStartup(Entity* self) {
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (render == nullptr)
return;
@@ -22,7 +23,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
if (self->GetBoolean(u"AmHit"))
return;
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (render == nullptr)
return;
@@ -46,7 +47,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
void FvCandle::OnTimerDone(Entity* self, std::string timerName) {
self->SetBoolean(u"AmHit", false);
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (render == nullptr)
return;