breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -3,6 +3,7 @@
#include "GameMessages.h"
#include "Character.h"
#include "EntityManager.h"
#include "eReplicaComponentType.h"
void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
//Tell the client to spawn the baby spiderling:
@@ -19,7 +20,7 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
character->SetPlayerFlag(74, true);
//Remove the maelstrom cube:
auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
auto inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
if (inv) {
inv->RemoveItem(14553, 1);