breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -32,7 +32,7 @@
#include "CharacterComponent.h"
#include "Database.h"
#include "dMessageIdentifiers.h"
#include "eReplicaComponentType.h"
void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
User* user = UserManager::Instance()->GetUser(sysAddr);
@@ -89,7 +89,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
Entity* entity = EntityManager::Instance()->GetEntity(user->GetLastUsedChar()->GetObjectID());
if (!entity) return;
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!comp) return;
/*