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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -9,13 +9,14 @@
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#include "BouncerComponent.h"
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#include <algorithm>
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* A component for switches in game, including pet triggered switches.
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*/
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class SwitchComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SWITCH;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
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SwitchComponent(Entity* parent);
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~SwitchComponent() override;
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