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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -13,6 +13,7 @@
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#include "Component.h"
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#include "Entity.h"
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#include "dLogger.h"
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#include "eReplicaComponentType.h"
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struct ProjectileSyncEntry {
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LWOOBJID id = LWOOBJID_EMPTY;
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@@ -58,7 +59,7 @@ struct SkillExecutionResult {
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*/
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class SkillComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SKILL;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
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explicit SkillComponent(Entity* parent);
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~SkillComponent() override;
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