breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -128,7 +128,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
}
void SkillComponent::Update(const float deltaTime) {
if (!m_Parent->HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
if (!m_Parent->HasComponent(eReplicaComponentType::BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
CalculateUpdate(deltaTime);
}