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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -128,7 +128,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
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}
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void SkillComponent::Update(const float deltaTime) {
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if (!m_Parent->HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
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if (!m_Parent->HasComponent(eReplicaComponentType::BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
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CalculateUpdate(deltaTime);
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}
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