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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -3,6 +3,7 @@
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#include "NiPoint3.h"
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Parameters for the shooting gallery that change during playtime
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@@ -72,7 +73,7 @@ struct StaticShootingGalleryParams {
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*/
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class ShootingGalleryComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SHOOTING_GALLERY;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
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explicit ShootingGalleryComponent(Entity* parent);
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~ShootingGalleryComponent();
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