breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -11,6 +11,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Represents an instance of an activity, having participants and score
@@ -153,7 +154,7 @@ struct ActivityPlayer {
*/
class ScriptedActivityComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPTED_ACTIVITY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, int activityID);
~ScriptedActivityComponent() override;