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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -11,6 +11,7 @@
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Represents an instance of an activity, having participants and score
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@@ -153,7 +154,7 @@ struct ActivityPlayer {
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*/
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class ScriptedActivityComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPTED_ACTIVITY;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
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ScriptedActivityComponent(Entity* parent, int activityID);
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~ScriptedActivityComponent() override;
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