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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -137,7 +137,7 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
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}
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void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
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if (!m_Parent->HasComponent(COMPONENT_TYPE_REBUILD))
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if (!m_Parent->HasComponent(eReplicaComponentType::QUICK_BUILD))
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GameMessages::SendMatchResponse(player, player->GetSystemAddress(), 0); // tell the client they joined a lobby
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LobbyPlayer* newLobbyPlayer = new LobbyPlayer();
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newLobbyPlayer->entityID = player->GetObjectID();
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