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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -3,6 +3,7 @@
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
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@@ -10,7 +11,7 @@
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*/
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class RocketLaunchLupComponent : public Component {
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public:
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static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH_LUP;
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/**
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* Constructor for this component, builds the m_LUPWorlds vector
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