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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -11,6 +11,7 @@
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Component that handles rigid bodies that can be interacted with, mostly client-side rendered. An example is the
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@@ -18,7 +19,7 @@
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*/
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class RigidbodyPhantomPhysicsComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_PHANTOM_PHYSICS;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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RigidbodyPhantomPhysicsComponent(Entity* parent);
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~RigidbodyPhantomPhysicsComponent() override;
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