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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -22,7 +22,7 @@ RenderComponent::RenderComponent(Entity* parent) : Component(parent) {
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/*
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auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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const auto entry = table->GetByIDAndType(parent->GetLOT(), COMPONENT_TYPE_RENDER);
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const auto entry = table->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::RENDER);
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std::stringstream query;
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