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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -6,13 +6,14 @@
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eReplicaComponentType.h"
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/**
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* Represents the launch pad that's used to select and browse properties
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*/
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class PropertyEntranceComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
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explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
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/**
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