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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -6,6 +6,7 @@
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#include "Item.h"
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#include "PossessorComponent.h"
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#include "eAninmationFlags.h"
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#include "eReplicaComponentType.h"
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/**
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* Represents an entity that can be controlled by some other entity, generally used by cars to indicate that some
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@@ -13,7 +14,7 @@
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*/
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class PossessableComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSABLE;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
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PossessableComponent(Entity* parentEntity, uint32_t componentId);
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