breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -6,6 +6,7 @@
#include "Item.h"
#include "PossessorComponent.h"
#include "eAninmationFlags.h"
#include "eReplicaComponentType.h"
/**
* Represents an entity that can be controlled by some other entity, generally used by cars to indicate that some
@@ -13,7 +14,7 @@
*/
class PossessableComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSABLE;
static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
PossessableComponent(Entity* parentEntity, uint32_t componentId);