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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -2,6 +2,7 @@
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Component that handles player forced movement
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@@ -9,7 +10,7 @@
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*/
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class PlayerForcedMovementComponent : public Component {
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public:
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static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PLAYER_FORCED_MOVEMENT;
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/**
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* Constructor for this component
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