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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -12,6 +12,7 @@
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#include "CppScripts.h"
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#include "InvalidScript.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class LDFBaseData;
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class Entity;
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@@ -25,7 +26,7 @@ class dpEntity;
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*/
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class PhantomPhysicsComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_PHANTOM_PHYSICS;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
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PhantomPhysicsComponent(Entity* parent);
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~PhantomPhysicsComponent() override;
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