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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -4,6 +4,7 @@
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#include "MovementAIComponent.h"
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#include "Component.h"
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#include "Preconditions.h"
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#include "eReplicaComponentType.h"
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enum class PetAbilityType
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{
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@@ -20,7 +21,7 @@ enum class PetAbilityType
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class PetComponent : public Component
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{
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_PET;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
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explicit PetComponent(Entity* parentEntity, uint32_t componentId);
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~PetComponent() override;
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