breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -13,6 +13,7 @@
#include "Game.h"
#include "dLogger.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <vector>
class ControllablePhysicsComponent;
@@ -56,7 +57,7 @@ struct MovementAIInfo {
*/
class MovementAIComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MOVEMENT_AI;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
~MovementAIComponent() override;