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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -16,6 +16,7 @@
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#include "CDClientManager.h"
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#include "CDMissionsTable.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class AchievementCacheKey;
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@@ -26,7 +27,7 @@ class AchievementCacheKey;
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class MissionComponent : public Component
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{
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_MISSION;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
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explicit MissionComponent(Entity* parent);
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~MissionComponent() override;
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