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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -20,6 +20,7 @@
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#include "eItemSetPassiveAbilityID.h"
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#include "PossessorComponent.h"
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#include "eInventoryType.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class ItemSet;
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@@ -36,7 +37,7 @@ enum class eItemType : int32_t;
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class InventoryComponent : public Component
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{
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_INVENTORY;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
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explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
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void Update(float deltaTime) override;
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