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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -10,6 +10,7 @@
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#include "dpCollisionChecks.h"
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#include "PhantomPhysicsComponent.h"
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#include "eBubbleType.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class dpEntity;
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@@ -19,7 +20,7 @@ class dpEntity;
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*/
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class ControllablePhysicsComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_CONTROLLABLE_PHYSICS;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
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ControllablePhysicsComponent(Entity* entity);
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~ControllablePhysicsComponent() override;
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