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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -9,6 +9,7 @@
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#include <string>
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#include "CDMissionsTable.h"
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#include "tinyxml2.h"
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#include "eReplicaComponentType.h"
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/**
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* The statistics that can be achieved per zone
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@@ -59,7 +60,7 @@ enum StatisticID {
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*/
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class CharacterComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_CHARACTER;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
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CharacterComponent(Entity* parent, Character* character);
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~CharacterComponent() override;
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