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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -7,6 +7,7 @@
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#include <unordered_map>
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#include <map>
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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@@ -41,7 +42,7 @@ struct Buff
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*/
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class BuffComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_BUFF;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
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explicit BuffComponent(Entity* parent);
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