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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -15,6 +15,7 @@
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#include "EchoSyncSkill.h"
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#include "PhantomPhysicsComponent.h"
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#include "RebuildComponent.h"
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#include "eReplicaComponentType.h"
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BehaviorSyncEntry::BehaviorSyncEntry() {
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}
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@@ -311,13 +312,13 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
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}
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}
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if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty())) {
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if (ignoreFaction || includeFaction || (!entity->HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) && targets.empty())) {
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DestroyableComponent* destroyableComponent;
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if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
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if (!entity->TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
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return targets;
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}
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auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
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auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
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for (auto* candidate : entities) {
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const auto id = candidate->GetObjectID();
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