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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -11,6 +11,7 @@ class Entity;
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class EntityInfo;
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class Player;
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class User;
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enum class eReplicaComponentType : uint32_t;
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struct SystemAddress;
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@@ -35,7 +36,7 @@ public:
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void DestroyEntity(Entity* entity);
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Entity* GetEntity(const LWOOBJID& objectId) const;
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std::vector<Entity*> GetEntitiesInGroup(const std::string& group);
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std::vector<Entity*> GetEntitiesByComponent(int componentType) const;
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std::vector<Entity*> GetEntitiesByComponent(eReplicaComponentType componentType) const;
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std::vector<Entity*> GetEntitiesByLOT(const LOT& lot) const;
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Entity* GetZoneControlEntity() const;
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