breakout the component types into a scoped enum (#1002)

* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
This commit is contained in:
Aaron Kimbrell
2023-03-04 01:16:37 -06:00
committed by GitHub
parent 2837f68f44
commit e524b86e12
106 changed files with 598 additions and 430 deletions

View File

@@ -20,6 +20,7 @@
#include "MessageIdentifiers.h"
#include "dConfig.h"
#include "eTriggerEventType.h"
#include "eReplicaComponentType.h"
EntityManager* EntityManager::m_Address = nullptr;
@@ -268,10 +269,10 @@ std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group)
return entitiesInGroup;
}
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const int componentType) const {
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const {
std::vector<Entity*> withComp;
for (const auto& entity : m_Entities) {
if (componentType != -1 && !entity.second->HasComponent(componentType)) continue;
if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue;
withComp.push_back(entity.second);
}