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breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
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@@ -20,6 +20,7 @@
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#include "MessageIdentifiers.h"
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#include "dConfig.h"
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#include "eTriggerEventType.h"
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#include "eReplicaComponentType.h"
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EntityManager* EntityManager::m_Address = nullptr;
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@@ -268,10 +269,10 @@ std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group)
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return entitiesInGroup;
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}
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std::vector<Entity*> EntityManager::GetEntitiesByComponent(const int componentType) const {
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std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const {
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std::vector<Entity*> withComp;
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for (const auto& entity : m_Entities) {
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if (componentType != -1 && !entity.second->HasComponent(componentType)) continue;
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if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue;
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withComp.push_back(entity.second);
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}
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