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PhantomPhysics: Fix gravity (#1221)
Fix gravity not being adjusted when colliding with a phantom physics object Tested that while on moonbase, the players gravity is no longer reset to 1 when they change their cheat info.
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@@ -109,6 +109,8 @@ namespace GameMessages {
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void SendSetInventorySize(Entity* entity, int invType, int size);
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void SendSetGravityScale(const LWOOBJID& target, const float effectScale, const SystemAddress& sysAddr);
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void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
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void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
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void SendResurrect(Entity* entity);
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