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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-21 04:07:01 +00:00
add msg handling (#1737)
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1b3cdc6d9c
commit
e4c2eecbc7
@ -40,6 +40,7 @@ public:
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// AMFValue template class instantiations
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template <typename ValueType>
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class AMFValue : public AMFBaseValue {
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static_assert(!std::is_same_v<ValueType, std::string_view>, "AMFValue cannot be instantiated with std::string_view");
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public:
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AMFValue() = default;
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AMFValue(const ValueType value) : m_Data{ value } {}
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@ -52,6 +53,15 @@ public:
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void SetValue(const ValueType value) { m_Data = value; }
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AMFValue<ValueType>& operator=(const AMFValue<ValueType>& other) {
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return operator=(other.m_Data);
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}
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AMFValue<ValueType>& operator=(const ValueType& other) {
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m_Data = other;
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return *this;
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}
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protected:
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ValueType m_Data;
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};
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@ -211,13 +221,17 @@ public:
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* @param key The key to associate with the value
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* @param value The value to insert
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*/
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void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
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template<typename AmfType>
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AmfType& Insert(const std::string_view key, std::unique_ptr<AmfType> value) {
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const auto element = m_Associative.find(key);
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auto& toReturn = *value;
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if (element != m_Associative.cend() && element->second) {
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element->second = std::move(value);
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} else {
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m_Associative.emplace(key, std::move(value));
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}
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return toReturn;
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}
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/**
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@ -229,11 +243,15 @@ public:
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* @param key The key to associate with the value
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* @param value The value to insert
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*/
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void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
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template<typename AmfType>
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AmfType& Insert(const size_t index, std::unique_ptr<AmfType> value) {
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auto& toReturn = *value;
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if (index >= m_Dense.size()) {
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m_Dense.resize(index + 1);
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}
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m_Dense.at(index) = std::move(value);
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return toReturn;
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}
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/**
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@ -349,6 +367,13 @@ public:
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m_Dense.clear();
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}
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template<typename AmfType = AMFArrayValue>
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AmfType& PushDebug(const std::string_view name) {
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auto* value = PushArray();
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value->Insert("name", name.data());
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return value->Insert<AmfType>("value", std::make_unique<AmfType>());
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}
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private:
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/**
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* The associative portion. These values are key'd with strings to an AMFValue.
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@ -2216,3 +2216,17 @@ int32_t Entity::GetCollisionGroup() const {
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return 0;
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}
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bool Entity::HandleMsg(GameMessages::GameMsg& msg) const {
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bool handled = false;
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const auto [beg, end] = m_MsgHandlers.equal_range(msg.msgId);
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for (auto it = beg; it != end; ++it) {
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if (it->second) handled |= it->second(msg);
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}
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return handled;
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}
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void Entity::RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler) {
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m_MsgHandlers.emplace(msgId, handler);
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}
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@ -14,12 +14,17 @@
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#include "Observable.h"
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namespace GameMessages {
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struct GameMsg;
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struct ActivityNotify;
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struct ShootingGalleryFire;
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struct ChildLoaded;
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struct PlayerResurrectionFinished;
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};
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namespace MessageType {
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enum class Game : uint16_t;
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}
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namespace Loot {
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class Info;
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};
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@ -316,6 +321,10 @@ public:
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// Scale will only be communicated to the client when the construction packet is sent
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void SetScale(const float scale) { m_Scale = scale; };
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void RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler);
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bool HandleMsg(GameMessages::GameMsg& msg) const;
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/**
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* @brief The observable for player entity position updates.
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*/
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@ -377,6 +386,8 @@ protected:
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// objectID of receiver and map of notification name to script
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std::map<LWOOBJID, std::map<std::string, CppScripts::Script*>> m_Subscriptions;
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std::multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
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};
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/**
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@ -22,6 +22,7 @@
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#include "Mail.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
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@ -47,6 +48,45 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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m_SystemAddress = systemAddress;
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RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
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}
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bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
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auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
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AMFArrayValue response;
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response.Insert("visible", true);
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response.Insert("objectID", std::to_string(request.targetForReport));
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response.Insert("serverInfo", true);
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auto& data = *response.InsertArray("data");
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auto& cmptType = data.PushDebug("Character");
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cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
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cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
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cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
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cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
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cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
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cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
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cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
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cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
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cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
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// visited locations
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cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
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cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
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cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
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cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
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cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
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cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
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cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
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cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
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cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
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GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
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LOG("Handled!");
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return true;
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}
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bool CharacterComponent::LandingAnimDisabled(int zoneID) {
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@ -81,6 +121,8 @@ CharacterComponent::~CharacterComponent() {
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void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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if (!m_Character || !m_Character->GetParentUser()) return;
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outBitStream.Write(m_ClaimCodes[0] != 0);
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if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
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outBitStream.Write(m_ClaimCodes[1] != 0);
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@ -100,7 +142,7 @@ void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInit
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outBitStream.Write(m_Character->GetEyebrows());
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outBitStream.Write(m_Character->GetEyes());
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outBitStream.Write(m_Character->GetMouth());
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outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
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outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
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outBitStream.Write(m_Character->GetLastLogin()); //Last login
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outBitStream.Write<uint64_t>(0); //"prop mod last display time"
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outBitStream.Write<uint64_t>(m_Uscore); //u-score
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@ -323,6 +323,8 @@ public:
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Character* m_Character;
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private:
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bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
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/**
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* The map of active venture vision effects
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*/
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@ -8,6 +8,10 @@ namespace RakNet {
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class BitStream;
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}
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namespace GameMessages {
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struct GameMsg;
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}
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class Entity;
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/**
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@ -52,6 +56,10 @@ public:
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protected:
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void RegisterMsg(const MessageType::Game msgId, auto* self, const auto handler) {
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m_Parent->RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
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}
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/**
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* The entity that owns this component
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*/
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@ -37,8 +37,19 @@
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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#include "GhostComponent.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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namespace {
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using enum MessageType::Game;
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using namespace GameMessages;
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using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
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std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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};
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};
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void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
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CBITSTREAM;
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@ -55,6 +66,24 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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auto handler = g_MessageHandlers.find(messageID);
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if (handler != g_MessageHandlers.end()) {
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auto msg = handler->second();
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// Verify that the system address user is able to use this message.
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if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
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auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
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if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
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LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
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return;
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}
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}
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msg->Deserialize(inStream);
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msg->Handle(*entity, sysAddr);
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return;
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}
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switch (messageID) {
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case MessageType::Game::UN_USE_BBB_MODEL: {
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@ -104,7 +133,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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break;
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}
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// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
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// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
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case MessageType::Game::SELECT_SKILL: {
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auto var = entity->GetVar<bool>(u"dlu_first_time_load");
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if (var) {
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@ -704,12 +733,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
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GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
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break;
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case MessageType::Game::SHOOTING_GALLERY_FIRE: {
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GameMessages::ShootingGalleryFire fire{};
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fire.Deserialize(inStream);
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fire.Handle(*entity, sysAddr);
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break;
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}
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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@ -6431,4 +6431,16 @@ namespace GameMessages {
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void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
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entity.OnShootingGalleryFire(*this);
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}
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bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
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if (!bitStream.Read(bVerbose)) return false;
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if (!bitStream.Read(clientId)) return false;
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if (!bitStream.Read(targetForReport)) return false;
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return true;
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}
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void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
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if (handlingEntity) handlingEntity->HandleMsg(*this);
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}
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}
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@ -12,6 +12,7 @@
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#include "eLootSourceType.h"
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#include "Brick.h"
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#include "MessageType/Game.h"
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#include "eGameMasterLevel.h"
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class AMFBaseValue;
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class Entity;
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@ -50,7 +51,8 @@ enum class eCameraTargetCyclingMode : int32_t {
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namespace GameMessages {
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struct GameMsg {
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GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
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GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
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GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
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virtual ~GameMsg() = default;
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void Send(const SystemAddress& sysAddr) const;
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virtual void Serialize(RakNet::BitStream& bitStream) const {}
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@ -58,6 +60,7 @@ namespace GameMessages {
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virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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eGameMasterLevel requiredGmLevel;
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};
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class PropertyDataMessage;
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@ -769,6 +772,16 @@ namespace GameMessages {
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struct PlayerResurrectionFinished : public GameMsg {
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PlayerResurrectionFinished() : GameMsg(MessageType::Game::PLAYER_RESURRECTION_FINISHED) {}
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};
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struct RequestServerObjectInfo : public GameMsg {
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bool bVerbose{};
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LWOOBJID clientId{};
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LWOOBJID targetForReport{};
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RequestServerObjectInfo() : GameMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eGameMasterLevel::DEVELOPER) {}
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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};
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};
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#endif // GAMEMESSAGES_H
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@ -68,7 +68,7 @@ TEST(dCommonTests, AMF3InsertionAssociativeTest) {
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array.Insert<int32_t>("Integer", 42U);
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array.Insert("Double", 42.0);
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array.InsertArray("Array");
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array.Insert<std::vector<uint32_t>>("Undefined", {});
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array.Insert<std::vector<uint32_t>>("Undefined", std::vector<uint32_t>{});
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array.Insert("Null", nullptr);
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ASSERT_EQ(array.Get<const char*>("CString")->GetValueType(), eAmf::String);
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