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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
add msg handling (#1737)
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@@ -22,6 +22,7 @@
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#include "Mail.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
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@@ -47,6 +48,45 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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m_SystemAddress = systemAddress;
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RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
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}
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bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
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auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
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AMFArrayValue response;
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response.Insert("visible", true);
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response.Insert("objectID", std::to_string(request.targetForReport));
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response.Insert("serverInfo", true);
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auto& data = *response.InsertArray("data");
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auto& cmptType = data.PushDebug("Character");
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cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
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cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
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cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
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cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
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cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
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cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
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cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
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cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
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cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
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// visited locations
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cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
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cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
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cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
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cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
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cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
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cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
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cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
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cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
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cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
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GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
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LOG("Handled!");
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return true;
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}
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bool CharacterComponent::LandingAnimDisabled(int zoneID) {
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@@ -81,6 +121,8 @@ CharacterComponent::~CharacterComponent() {
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void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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if (!m_Character || !m_Character->GetParentUser()) return;
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outBitStream.Write(m_ClaimCodes[0] != 0);
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if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
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outBitStream.Write(m_ClaimCodes[1] != 0);
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@@ -100,7 +142,7 @@ void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInit
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outBitStream.Write(m_Character->GetEyebrows());
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outBitStream.Write(m_Character->GetEyes());
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outBitStream.Write(m_Character->GetMouth());
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outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
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outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
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outBitStream.Write(m_Character->GetLastLogin()); //Last login
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outBitStream.Write<uint64_t>(0); //"prop mod last display time"
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outBitStream.Write<uint64_t>(m_Uscore); //u-score
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@@ -323,6 +323,8 @@ public:
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Character* m_Character;
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private:
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bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
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/**
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* The map of active venture vision effects
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*/
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@@ -8,6 +8,10 @@ namespace RakNet {
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class BitStream;
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}
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namespace GameMessages {
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struct GameMsg;
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}
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class Entity;
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/**
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@@ -52,6 +56,10 @@ public:
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protected:
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void RegisterMsg(const MessageType::Game msgId, auto* self, const auto handler) {
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m_Parent->RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
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}
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/**
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* The entity that owns this component
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*/
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