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Add imagimeter visibility script (#738)
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@ -628,6 +628,7 @@ enum ePlayerFlags {
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GF_BINOC_IN_CROC_AREA = 1308,
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GF_BINOC_IN_JAIL_AREA = 1309,
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GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
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NT_PLINTH_REBUILD = 1919,
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NT_FACTION_SPY_DUKE = 1974,
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NT_FACTION_SPY_OVERBUILD = 1976,
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NT_FACTION_SPY_HAEL = 1977,
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@ -177,6 +177,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
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"NtFactionSpyServer.cpp"
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"NtHaelServer.cpp"
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"NtImagBeamBuffer.cpp"
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"NtImagimeterVisibility.cpp"
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"NtOverbuildServer.cpp"
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"NtParadoxPanelServer.cpp"
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"NtParadoxTeleServer.cpp"
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@ -201,6 +201,7 @@
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#include "ForceVolumeServer.h"
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#include "NtXRayServer.h"
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#include "NtSleepingGuard.h"
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#include "NtImagimeterVisibility.h"
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// DLU Scripts
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#include "DLUVanityNPC.h"
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@ -661,6 +662,9 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NtXRayServer();
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua")
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script = new NtSleepingGuard();
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua") {
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script = new NTImagimeterVisibility();
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}
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//AM:
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua")
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11
dScripts/NtImagimeterVisibility.cpp
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11
dScripts/NtImagimeterVisibility.cpp
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@ -0,0 +1,11 @@
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#include "NtImagimeterVisibility.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Character.h"
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void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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}
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7
dScripts/NtImagimeterVisibility.h
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7
dScripts/NtImagimeterVisibility.h
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@ -0,0 +1,7 @@
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#pragma once
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#include "CppScripts.h"
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class NTImagimeterVisibility : public CppScripts::Script {
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public:
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void OnRebuildComplete(Entity* self, Entity* target) override;
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};
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