Add imagimeter visibility script (#738)

This commit is contained in:
Aaron Kimbrell
2022-08-18 00:09:14 -05:00
committed by GitHub
parent dd8091f60e
commit e4a15a0f2e
5 changed files with 24 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
#include "NtImagimeterVisibility.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Character.h"
void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
}