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feat: implement character and property reputation system
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations. - Implemented MySQL and SQLite database methods for getting and setting character reputations. - Created migration scripts for character and property reputation tables in both MySQL and SQLite. - Updated CharacterComponent to retrieve and set character reputation. - Enhanced PropertyManagementComponent to manage property reputation and contributions. - Added methods for handling reputation contributions and decay. - Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
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@@ -480,7 +480,6 @@ void Mission::YieldRewards() {
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auto* const character = entity->GetComponent<CharacterComponent>();
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if (character) {
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character->SetReputation(character->GetReputation() + info.reward_reputation);
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GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
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}
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}
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