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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: implement character and property reputation system
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations. - Implemented MySQL and SQLite database methods for getting and setting character reputations. - Created migration scripts for character and property reputation tables in both MySQL and SQLite. - Updated CharacterComponent to retrieve and set character reputation. - Enhanced PropertyManagementComponent to manage property reputation and contributions. - Added methods for handling reputation contributions and decay. - Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
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@@ -42,7 +42,7 @@ CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID
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m_EditorEnabled = false;
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m_EditorLevel = m_GMLevel;
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m_Reputation = 0;
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m_Reputation = Database::Get()->GetCharacterReputation(m_Character->GetObjectID());
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m_CurrentActivity = eGameActivity::NONE;
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m_CountryCode = 0;
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@@ -249,6 +249,12 @@ void CharacterComponent::SetPvpEnabled(const bool value) {
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m_PvpEnabled = value;
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}
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void CharacterComponent::SetReputation(int64_t newValue) {
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m_Reputation = newValue;
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Database::Get()->SetCharacterReputation(m_Character->GetObjectID(), m_Reputation);
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GameMessages::SendUpdateReputation(m_Parent->GetObjectID(), m_Reputation, m_Parent->GetSystemAddress());
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}
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void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
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m_DirtyGMInfo = true;
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if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
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@@ -263,10 +269,6 @@ void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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LOG("Failed to find char tag while loading XML!");
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return;
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}
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if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
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SetReputation(0);
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}
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auto* vl = character->FirstChildElement("vl");
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if (vl) LoadVisitedLevelsXml(*vl);
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character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
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@@ -408,8 +410,6 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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character->SetAttribute("stt", StatisticsToString().c_str());
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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