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feat: implement character and property reputation system
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations. - Implemented MySQL and SQLite database methods for getting and setting character reputations. - Created migration scripts for character and property reputation tables in both MySQL and SQLite. - Updated CharacterComponent to retrieve and set character reputation. - Enhanced PropertyManagementComponent to manage property reputation and contributions. - Added methods for handling reputation contributions and decay. - Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
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17
dDatabase/GameDatabase/SQLite/Tables/CharacterReputation.cpp
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17
dDatabase/GameDatabase/SQLite/Tables/CharacterReputation.cpp
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#include "SQLiteDatabase.h"
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int64_t SQLiteDatabase::GetCharacterReputation(const LWOOBJID charId) {
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auto [_, result] = ExecuteSelect("SELECT reputation FROM character_reputation WHERE character_id = ? LIMIT 1;", charId);
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if (result.eof()) {
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return 0;
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}
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return result.getInt64Field("reputation");
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}
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void SQLiteDatabase::SetCharacterReputation(const LWOOBJID charId, const int64_t reputation) {
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ExecuteInsert(
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"INSERT OR REPLACE INTO character_reputation (character_id, reputation) VALUES (?, ?);",
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charId, reputation);
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}
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