feat: implement character and property reputation system

- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations.
- Implemented MySQL and SQLite database methods for getting and setting character reputations.
- Created migration scripts for character and property reputation tables in both MySQL and SQLite.
- Updated CharacterComponent to retrieve and set character reputation.
- Enhanced PropertyManagementComponent to manage property reputation and contributions.
- Added methods for handling reputation contributions and decay.
- Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
This commit is contained in:
Aaron Kimbrell
2026-04-05 02:56:51 -05:00
parent 247576e101
commit e45e860ec0
29 changed files with 510 additions and 13 deletions

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@@ -21,6 +21,8 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Servers.cpp"
"Ugc.cpp"
"UgcModularBuild.cpp"
"CharacterReputation.cpp"
"PropertyReputationContribution.cpp"
PARENT_SCOPE
)

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@@ -52,6 +52,18 @@ std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accou
return toReturn;
}
std::vector<LWOOBJID> MySQLDatabase::GetAllCharacterIds() {
auto result = ExecuteSelect("SELECT id FROM charinfo;");
std::vector<LWOOBJID> toReturn;
toReturn.reserve(result->rowsCount());
while (result->next()) {
toReturn.push_back(result->getInt64("id"));
}
return toReturn;
}
void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
ExecuteInsert(
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)",

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@@ -0,0 +1,17 @@
#include "MySQLDatabase.h"
int64_t MySQLDatabase::GetCharacterReputation(const LWOOBJID charId) {
auto result = ExecuteSelect("SELECT reputation FROM character_reputation WHERE character_id = ? LIMIT 1;", charId);
if (!result->next()) {
return 0;
}
return result->getInt64("reputation");
}
void MySQLDatabase::SetCharacterReputation(const LWOOBJID charId, const int64_t reputation) {
ExecuteInsert(
"INSERT INTO character_reputation (character_id, reputation) VALUES (?, ?) ON DUPLICATE KEY UPDATE reputation = ?;",
charId, reputation, reputation);
}

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@@ -0,0 +1,30 @@
#include "MySQLDatabase.h"
std::vector<IPropertyReputationContribution::ContributionInfo> MySQLDatabase::GetPropertyReputationContributions(
const LWOOBJID propertyId, const std::string& date) {
auto result = ExecuteSelect(
"SELECT player_id, reputation_gained FROM property_reputation_contribution WHERE property_id = ? AND contribution_date = ?;",
propertyId, date);
std::vector<IPropertyReputationContribution::ContributionInfo> contributions;
while (result->next()) {
IPropertyReputationContribution::ContributionInfo info;
info.playerId = result->getUInt64("player_id");
info.reputationGained = static_cast<uint32_t>(result->getUInt("reputation_gained"));
contributions.push_back(info);
}
return contributions;
}
void MySQLDatabase::UpdatePropertyReputationContribution(
const LWOOBJID propertyId, const LWOOBJID playerId,
const std::string& date, const uint32_t reputationGained) {
ExecuteInsert(
"INSERT INTO property_reputation_contribution (property_id, player_id, contribution_date, reputation_gained) "
"VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE reputation_gained = ?;",
propertyId, playerId, date, reputationGained, reputationGained);
}
void MySQLDatabase::UpdatePropertyReputation(const LWOOBJID propertyId, const uint32_t reputation) {
ExecuteUpdate("UPDATE properties SET reputation = ? WHERE id = ?;", reputation, propertyId);
}