feat: implement character and property reputation system

- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations.
- Implemented MySQL and SQLite database methods for getting and setting character reputations.
- Created migration scripts for character and property reputation tables in both MySQL and SQLite.
- Updated CharacterComponent to retrieve and set character reputation.
- Enhanced PropertyManagementComponent to manage property reputation and contributions.
- Added methods for handling reputation contributions and decay.
- Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
This commit is contained in:
Aaron Kimbrell
2026-04-05 02:56:51 -05:00
parent 247576e101
commit e45e860ec0
29 changed files with 510 additions and 13 deletions

View File

@@ -139,6 +139,15 @@ public:
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
std::vector<LWOOBJID> GetAllCharacterIds() override;
int64_t GetCharacterReputation(const LWOOBJID charId) override;
void SetCharacterReputation(const LWOOBJID charId, const int64_t reputation) override;
std::vector<IPropertyReputationContribution::ContributionInfo> GetPropertyReputationContributions(
const LWOOBJID propertyId, const std::string& date) override;
void UpdatePropertyReputationContribution(
const LWOOBJID propertyId, const LWOOBJID playerId,
const std::string& date, const uint32_t reputationGained) override;
void UpdatePropertyReputation(const LWOOBJID propertyId, const uint32_t reputation) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;