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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: implement character and property reputation system
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations. - Implemented MySQL and SQLite database methods for getting and setting character reputations. - Created migration scripts for character and property reputation tables in both MySQL and SQLite. - Updated CharacterComponent to retrieve and set character reputation. - Enhanced PropertyManagementComponent to manage property reputation and contributions. - Added methods for handling reputation contributions and decay. - Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
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@@ -25,6 +25,8 @@
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#include "IAccountsRewardCodes.h"
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#include "IBehaviors.h"
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#include "IUgcModularBuild.h"
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#include "ICharacterReputation.h"
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#include "IPropertyReputationContribution.h"
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#ifdef _DEBUG
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# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
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@@ -38,7 +40,8 @@ class GameDatabase :
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors, public IUgcModularBuild {
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public IBehaviors, public IUgcModularBuild,
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public ICharacterReputation, public IPropertyReputationContribution {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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