feat: implement character and property reputation system

- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations.
- Implemented MySQL and SQLite database methods for getting and setting character reputations.
- Created migration scripts for character and property reputation tables in both MySQL and SQLite.
- Updated CharacterComponent to retrieve and set character reputation.
- Enhanced PropertyManagementComponent to manage property reputation and contributions.
- Added methods for handling reputation contributions and decay.
- Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
This commit is contained in:
Aaron Kimbrell
2026-04-05 02:56:51 -05:00
parent 247576e101
commit e45e860ec0
29 changed files with 510 additions and 13 deletions

View File

@@ -25,6 +25,8 @@
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
#include "IUgcModularBuild.h"
#include "ICharacterReputation.h"
#include "IPropertyReputationContribution.h"
#ifdef _DEBUG
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
@@ -38,7 +40,8 @@ class GameDatabase :
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors, public IUgcModularBuild {
public IBehaviors, public IUgcModularBuild,
public ICharacterReputation, public IPropertyReputationContribution {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.