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https://github.com/DarkflameUniverse/DarkflameServer.git
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Added config setting
Added a config setting to allow players to disable pets consuming imagination. This value defaults to zero as a feature of DLU.
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@ -24,6 +24,7 @@
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#include "dZoneManager.h"
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#include "dZoneManager.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyManagementComponent.h"
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#include "DestroyableComponent.h"
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#include "DestroyableComponent.h"
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#include "dConfig.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent)
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent)
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{
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{
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@ -1354,7 +1355,7 @@ void InventoryComponent::SpawnPet(Item* item)
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// First check if we can summon the pet. You need 1 imagination to do so.
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// First check if we can summon the pet. You need 1 imagination to do so.
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auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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if (destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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if (Game::config->GetValue("pets_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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return;
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return;
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}
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}
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@ -16,6 +16,7 @@
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#include "../dWorldServer/ObjectIDManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "Game.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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#include "dChatFilter.h"
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#include "Database.h"
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#include "Database.h"
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@ -985,6 +986,8 @@ void PetComponent::Activate(Item* item, bool registerPet)
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}
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}
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void PetComponent::AddDrainImaginationTimer(Item* item) {
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void PetComponent::AddDrainImaginationTimer(Item* item) {
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if (Game::config->GetValue("pets_imagination") == "0") return;
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auto playerInventory = item->GetInventory();
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auto playerInventory = item->GetInventory();
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if (!playerInventory) return;
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if (!playerInventory) return;
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@ -57,3 +57,6 @@ check_fdb=0
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# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
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# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
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# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
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# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
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classic_survival_scoring=0
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classic_survival_scoring=0
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# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
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pets_imagination=0
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