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Property Behavior deserialize definitions (#812)
* Implement basic functionality Implements the basic functionality and parsing of property behaviors. Unhandled messages and logged and discarded for the time being. The only implemented message is a basic one that sends the needed info the the client side User Interface to pop up.
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dGame/dPropertyBehaviors/BehaviorStates.h
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dGame/dPropertyBehaviors/BehaviorStates.h
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#pragma once
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#ifndef __BEHAVIORSTATES__H__
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#define __BEHAVIORSTATES__H__
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#include <string>
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#include <cstdint>
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#include "dCommonVars.h"
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enum States : BEHAVIORSTATE {
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HOME_STATE = 0, //!< The HOME behavior state
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CIRCLE_STATE, //!< The CIRCLE behavior state
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SQUARE_STATE, //!< The SQUARE behavior state
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DIAMOND_STATE, //!< The DIAMOND behavior state
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TRIANGLE_STATE, //!< The TRIANGLE behavior state
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STAR_STATE //!< The STAR behavior state
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};
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#endif //!__BEHAVIORSTATES__H__
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