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Updated script for teams
Updated script to drop buffing items for all members in a team.
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@ -4,6 +4,7 @@
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "dLogger.h"
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#include "TeamManager.h"
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void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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auto destroyableComponent = self->GetComponent<DestroyableComponent>();
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@ -20,12 +21,24 @@ void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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self->AddTimer("DropArmor", dropArmorTimer);
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self->AddTimer("DropLife", dropLifeTimer);
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self->AddTimer("Dropimagination", dropImaginationTimer);
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self->SetVar<LWOOBJID>(u"PlayerId", target->GetObjectID());
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// Since all survival players should be on the same team, we get the team.
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auto team = TeamManager::Instance()->GetTeam(target->GetObjectID());
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std::vector<LWOOBJID> builderTeam;
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// Not on a team
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if (team == nullptr) {
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builderTeam.push_back(target->GetObjectID());
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self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", builderTeam);
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return;
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}
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for (auto memberID : team->members) {
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builderTeam.push_back(memberID);
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}
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self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", builderTeam);
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}
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void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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auto targetID = self->GetVar<LWOOBJID>(u"PlayerId");
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auto target = EntityManager::Instance()->GetEntity(targetID);
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uint32_t powerupToDrop = lifePowerup;
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if (timerName == "DropArmor") {
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powerupToDrop = armorPowerup;
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@ -39,5 +52,15 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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powerupToDrop = imaginationPowerup;
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self->AddTimer("Dropimagination", dropImaginationTimer);
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}
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if (target != nullptr) GameMessages::SendDropClientLoot(target, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
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auto team = self->GetVar<std::vector<LWOOBJID>>(u"BuilderTeam");
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for (auto memberID : team) {
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auto member = EntityManager::Instance()->GetEntity(memberID);
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if (member != nullptr && !member->GetIsDead()) {
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GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
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} else {
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// If player left the team or left early erase them from the team variable.
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team.erase(std::find(team.begin(), team.end(), memberID));
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self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", team);
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}
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}
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}
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